Modeling and UV work

Modeling and UV work

I have been working on models and graphics for games. I took Unity and Unreal for a spin and like them both, but that is without diving in and trying to learn the system. I would give the nod to Unreal at first looking, simply because a lot of what I attempted to do by intuition worked, that speaks well about the user interface: Honestly though, I have heard pro and con about both, but after a week with the two they seem pretty similar in design, function and abilities.

I tried CopperCube too, as well as GameGuru. If you want to make a FPS game, either will get you going very quickly; spending so much time learning RAD, and all the ins and outs, I can do nearly anything I want in a few minutes. If it could handle larger files, a 64 bit version, I would never switch.

I switched to Ultimate Unwrap 64 bit and I love it. I also ripped a version of the Open FX modeler, just the modeler, to use as my basic modeler. It imports what I need and works great.

Get RAD right now.

There are dozens of Game Makers out there, but I have seen nothing at all that allows you to build, distribute, play, and comes with pre-made game modules you can both learn from and customize to suit your needs like 3D RAD. I know, Unity, Unreal and the list goes on and on. Yes, they do have game creation systems, but they do not allow you to publish unless or until you purchase an expensive license. So you can go ahead and create something, but unless you intend to pony up some cash you can not publish or share it.

3D RAD allows you to use it to create games and you can do whatever you wish with those games. Publish, sell, share, it’s your choice. It also comes with dozens of game examples that work. It is easy, with a little work, to customize those games, add your own 3D models, skins, pieces and make something fun and maybe even profitable. It is also completely free.

Game Examples and Abilities include:

  • Auto Racing
  • First Person Shooter
  • Flight
  • Menus
  • Network Play
  • Multi Player
  • Sound FX
  • More

For me the choice was clear over 10 years ago when I purchased 3D Rad.

While this is great, there are some things that cause people to stumble. First, learning a system, any system, even if it has projects and pre-sets to show you how to do it is difficult. It is time consuming. I have found myself investing mass amounts of time in other game creators to learn them only to find that, in the end, I need a license, or I have to pay for content to use, something along those lines. RAD is a one time purchase. Never pay any royalties, fees, or anything else. You will never be surprised down the line somewhere and find it suddenly has to be purchased, or you need to pay for a license to continue using it. So the time you invest is worthwhile in that respect.

3D RAD: Get 3D RAD Below

Enjoy the day and I hope next week is a good one for you, Dell…

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